Generated from the game’s own content catalogs — every icon, price, and rules line is the real one. Some entries keep their secrets until the Pile shows them.
| Name | Rules | Rarity | Price | Appears | |
|---|---|---|---|---|---|
| Beggar's Bowl | +$2 Gold each time a 1 is scored. | common | $4 | 1 in 80 item draws | |
| Beggar's Court | Each 1 held in the Field gives +5 Mult. | common | $4 | 1 in 80 item draws | |
| Boneyard Waltz | +10 Mult if the Combo contains a Full House. | common | $4 | 1 in 80 item draws | |
| Brittle Bone | ×3 Mult. 1-in-6 chance to crumble to dust at the end of each round. | common | $5 | 1 in 80 item draws | |
| Cairn | Gains +8 Pips each time a 6 is scored. (Starts at +10.) | common | $8 | 1 in 80 item draws | |
| Crooked Die | 1-in-2 chance for +8 Mult. | common | $3 | 1 in 80 item draws | |
| Deepvein | +100 Pips if the Combo contains a Three of a Kind. | common | $4 | 1 in 80 item draws | |
| Doublets | +10 Mult if the Combo contains a Two Pair. | common | $4 | 1 in 80 item draws | |
| Dying Light | +8 Mult on the last Turn of each round. | common | $4 | 1 in 80 item draws | |
| Even Bones | Even-faced dice give +4 Mult when scored. | common | $4 | 1 in 80 item draws | |
| Ferryman's Coin | +$4 Gold at the end of each round. | common | $4 | 1 in 80 item draws | |
| First Light | The first scored die gives +40 Pips. | common | $4 | 1 in 80 item draws | |
| Grave Moss | +$1 Gold each Turn you score. | common | $4 | 1 in 80 item draws | |
| Gravecaller | +20 Mult if the Combo contains a Four of a Kind. | common | $4 | 1 in 80 item draws | |
| Grinning Skull | +4 Mult. | common | $2 | 1 in 80 item draws | |
| Kindling | +6 Mult on the first Turn of each round. | common | $4 | 1 in 80 item draws | |
| Knucklebones | 1-in-3 chance for +40 Pips. | common | $3 | 1 in 80 item draws | |
| Ledger | You may go up to −$20 Gold in debt. | common | $1 | 1 in 80 item draws | |
| Lodestone | Listed chances are twice as likely. | common | $5 | 1 in 80 item draws | |
| Lone Bone | +20 Mult if exactly one die is fielded. | common | $5 | 1 in 80 item draws | |
| Marrowhoard | +50 Pips if the Combo contains a Pair. | common | $3 | 1 in 80 item draws | |
| Odd Bones | Odd-faced dice give +31 Pips when scored. | common | $4 | 1 in 80 item draws | |
| Ossified | Scored dice with a Material give +2 Mult. | common | $5 | 1 in 80 item draws | |
| Ossuary | +80 Pips if the Combo contains a Two Pair. | common | $4 | 1 in 80 item draws | |
| Pyre | Gains ×0.5 Mult per item sold; resets when a Warden is beaten. | common | $9 | 1 in 80 item draws | |
| Quiet Vigil | Dice held in the Field give +15 Pips each. | common | $5 | 1 in 80 item draws | |
| Rattlebones | +12 Mult if the Combo contains a Three of a Kind. | common | $4 | 1 in 80 item draws | |
| Riverbed | +100 Pips if the Combo contains a Run. | common | $4 | 1 in 80 item draws | |
| Rune Reader | Conjures a random Potion when a Run is scored. | common | $6 | 1 in 80 item draws | |
| Seer Stone | 1-in-4 chance for each scored 6 to conjure a random Rune. | common | $5 | 1 in 80 item draws | |
| Serpentine | +12 Mult if the Combo contains a Run. | common | $4 | 1 in 80 item draws | |
| Six Feet Under | Scored 6s give +20 Pips. | common | $4 | 1 in 80 item draws | |
| Snake Eyes | +8 Mult if the Combo contains a Pair. | common | $4 | 1 in 80 item draws | |
| Spare Ribs | Gains +2 Mult each time a Two Pair is scored. | common | $6 | 1 in 80 item draws | |
| Tall Bones | Scored 4s, 5s, and 6s give +2 Mult. | common | $4 | 1 in 80 item draws | |
| The Beacon | +25 Mult if the Combo contains a Five of a Kind. | common | $5 | 1 in 80 item draws | |
| The Long Walk | Every scored die permanently gains +4 Pips. | common | $6 | 1 in 80 item draws | |
| The Menhir | Each die held in the Field gives +3 Mult. | common | $5 | 1 in 80 item draws | |
| Wanderer's Map | Gains +15 Pips each time a Run is scored. | common | $5 | 1 in 80 item draws | |
| Wisdom Tooth | Gains +5 Mult each time a Four of a Kind is scored. | common | $6 | 1 in 80 item draws | |
| Bone Collector | Gains ×0.25 Mult each time a die is destroyed. | uncommon | $7 | 1 in 129 item draws | |
| Bonewright | ×1 Mult, plus ×0.2 more per empty Relic slot. | uncommon | $8 | 1 in 129 item draws | |
| Death Rattle | Scored 6s are retriggered. | uncommon | $7 | 1 in 129 item draws | |
| Echo | Retrigger every die held in the Field. | uncommon | $5 | 1 in 129 item draws | |
| Funeral Procession | Gains +1 Mult per Turn scored; resets when a Warden is beaten. | uncommon | $7 | 1 in 129 item draws | |
| Cheat's Fingerbone | 1-in-5 chance for each scored die to give ×2 Mult. | uncommon | $7 | 1 in 129 item draws | |
| Gravekeeper | Adds a Blank die to the Pile whenever a Trial is selected. | uncommon | $6 | 1 in 129 item draws | |
| Hollow King | Each 6 held in the Field gives ×1.5 Mult. | uncommon | $8 | 1 in 129 item draws | |
| Hollow Queen | Each 5 held in the Field gives ×1.25 Mult. | uncommon | $7 | 1 in 129 item draws | |
| Last Rites | Retrigger the last scored die. | uncommon | $6 | 1 in 129 item draws | |
| Miser's Marrow | +2 Pips per $1 Gold you hold. | uncommon | $6 | 1 in 129 item draws | |
| Rag-and-Bone Man | +$3 Gold each time you sell an item. | uncommon | $5 | 1 in 129 item draws | |
| Restless Hands | +1 Reroll each round. | uncommon | $5 | 1 in 129 item draws | |
| Second Sight | Retrigger the first scored die. | uncommon | $5 | 1 in 129 item draws | |
| Short Fingers | Runs can form with 4 dice. | uncommon | $7 | 1 in 129 item draws | |
| Splashbone | Every fielded die counts as a scoring die. | uncommon | $4 | 1 in 129 item draws | |
| The Forsaken Path | Gains ×0.25 Mult each time a Trial is skipped. | uncommon | $7 | 1 in 129 item draws | |
| The Gap | Runs may skip one face. | uncommon | $7 | 1 in 129 item draws | |
| The Haggler | Shop items cost 20% less. | uncommon | $6 | 1 in 129 item draws | |
| The Old Count | Scored 1s, 2s, 3s, and 5s each give +8 Mult. | uncommon | $7 | 1 in 129 item draws | |
| The Tithe | Sells for its full price. Adds the sell value of your other Relics to Mult. | uncommon | $5 | 1 in 129 item draws | |
| The Leech | Gains ×0.1 Mult per scored die with a Material, and strips that Material. | uncommon | $7 | 1 in 129 item draws | |
| Wax & Wane | Gains ×0.5 Mult when a Lesser or Greater Trial is selected, then destroys a random other Relic. | uncommon | $7 | 1 in 129 item draws | |
| Blue Tapestry | Copies the ability of the Relic to its right. | rare | $10 | 1 in 336 item draws | |
| Borrowed Time | +1 Turn each round. | rare | $8 | 1 in 336 item draws | |
| Dead Ringers | ×2 Mult if the Combo contains a Pair. | rare | $9 | 1 in 336 item draws | |
| Dice Devil | 1-in-3 chance for each scored die to give ×1.5 Mult. | rare | $9 | 1 in 336 item draws | |
| Long Table | +1 die each Turn. | rare | $8 | 1 in 336 item draws | |
| Mirror-of-Bone | Copies the ability of the leftmost Relic. | rare | $10 | 1 in 336 item draws | |
| The Brood | ×4 Mult if the Combo contains a Four of a Kind. | rare | $10 | 1 in 336 item draws | |
| The Long March | ×3 Mult if the Combo contains a Run. | rare | $10 | 1 in 336 item draws | |
| The Dolmen | Gains ×0.2 Mult per Turn that does not score your most-played Combo; resets when one does. | rare | $8 | 1 in 336 item draws | |
| The Casket | Each Rare Relic you own gives ×1.5 Mult. | rare | $8 | 1 in 336 item draws | |
| The Trinity | ×3 Mult if the Combo contains a Three of a Kind. | rare | $9 | 1 in 336 item draws | |
| Twin Bones | If the first Turn of a round fields exactly one die, add a permanent copy of it to the Pile. | rare | $8 | 1 in 336 item draws | |
| Necromancer | When you leave the shop, create a Ghostly copy of a random consumable you hold. | legendary | $10 | packs & conjuring only | |
| Pale King | Every scored 5 and 6 gives ×2 Mult. | legendary | $10 | packs & conjuring only | |
| The Cenotaph | Gains ×0.25 Mult each time a Warden is beaten. | legendary | $10 | packs & conjuring only | |
| The Gravedigger | Every scored die permanently gains +4 Pips. Creates a Blank die when a die is destroyed. | legendary | $10 | packs & conjuring only | |
| Warden's Bane | Disables every Warden's curse. | legendary | $10 | packs & conjuring only |
| Name | Rules | Price | Appears | |
|---|---|---|---|---|
| Potion of Iron | Apply Iron to 1 selected die. | $3 | 1 in 98 item draws · Potion Cache packs | |
| Potion of the Arcane | Apply Magicked to 1 selected die. | $3 | 1 in 98 item draws · Potion Cache packs | |
| Potion of Wood-Ash | Apply Wooden to 1 selected die. | $3 | 1 in 98 item draws · Potion Cache packs | |
| Potion of Fortune | Apply Lucky to 1 selected die. | $3 | 1 in 98 item draws · Potion Cache packs | |
| Potion of Glass | Apply Glass to 1 selected die. | $3 | 1 in 98 item draws · Potion Cache packs | |
| Potion of Gold | Apply Gilded to 1 selected die. | $3 | 1 in 98 item draws · Potion Cache packs | |
| Potion of the Blank | Blank 1 selected die — it keeps its Material, but always scores 50 Pips in place of a face. | $3 | 1 in 98 item draws · Potion Cache packs | |
| Potion of Transmutation | The left selected die becomes a copy of the right. | $3 | 1 in 98 item draws · Potion Cache packs | |
| Potion of Duplication | Create a copy of 1 selected die, without its Material. | $3 | 1 in 98 item draws · Potion Cache packs | |
| Potion of the Grave | Destroy up to 2 selected dice; gain $3 per die destroyed. | $3 | 1 in 98 item draws · Potion Cache packs | |
| Potion of the Coin | Gain Gold equal to the total sell value of your Relics. (Max $50.) | $3 | 1 in 98 item draws · Potion Cache packs | |
| Potion of Echoes | Create a copy of the last Rune or Potion you used this run. | $3 | 1 in 98 item draws · Potion Cache packs | |
| Potion of Hexing | Engrave 1 selected die with a random sigil. | $3 | 1 in 98 item draws · Potion Cache packs | |
| Snake Oil | 1-in-4 chance to apply a random Finish to a random Relic without one; otherwise, nothing. | $3 | 1 in 98 item draws · Potion Cache packs |
| Name | Rules | Price | Appears | |
|---|---|---|---|---|
| The Pauper | Level up High Roll: +10 Pips and +1 Mult per level. | $3 | 1 in 126 item draws · Bag of Runes packs | |
| The Crossing | Level up Run of Four: +12 Pips and +1 Mult per level. | $3 | 1 in 126 item draws · Bag of Runes packs | |
| The Twins | Level up Pair: +15 Pips and +1 Mult per level. | $3 | 1 in 126 item draws · Bag of Runes packs | |
| The Pallbearers | Level up Two Pair: +20 Pips and +1 Mult per level. | $3 | 1 in 126 item draws · Bag of Runes packs | |
| The Fates | Level up Three of a Kind: +20 Pips and +2 Mult per level. | $3 | 1 in 126 item draws · Bag of Runes packs | |
| The River | Level up Run: +30 Pips and +3 Mult per level. | $3 | 1 in 126 item draws · Bag of Runes packs | |
| The Gallows | Level up Full House: +25 Pips and +2 Mult per level. | $3 | 1 in 126 item draws · Bag of Runes packs | |
| The Coven | Level up Three Pairs: +25 Pips and +2 Mult per level. | $3 | 1 in 126 item draws · Bag of Runes packs | |
| The Horsemen | Level up Four of a Kind: +30 Pips and +3 Mult per level. | $3 | 1 in 126 item draws · Bag of Runes packs | |
| The Reaper | Level up Five of a Kind: +35 Pips and +3 Mult per level. | $3 | 1 in 126 item draws · Bag of Runes packs | |
| The Legion | Level up Six of a Kind: +50 Pips and +4 Mult per level. | $3 | 1 in 126 item draws · Bag of Runes packs | |
| The Choir | Level up Seven of a Kind: +60 Pips and +5 Mult per level. | $3 | 1 in 126 item draws · Bag of Runes packs | |
| The Catacomb | Level up Eight of a Kind: +75 Pips and +6 Mult per level. | $3 | 1 in 126 item draws · Bag of Runes packs | |
| The Procession | Level up Nine of a Kind: +90 Pips and +8 Mult per level. | $3 | 1 in 126 item draws · Bag of Runes packs | |
| The Reckoning | Level up Ten of a Kind: +120 Pips and +10 Mult per level. | $3 | 1 in 126 item draws · Bag of Runes packs |
| Name | Rules | Price | Appears | |
|---|---|---|---|---|
| The Relict Heart | Destroy a random Relic and conjure a Legendary Relic. | $4 | Book of Rituals packs only | |
| Black Star | Level up every Combo. | $4 | Book of Rituals packs only | |
| Miasma | A random Relic gains the Ghostly finish. −1 die each Turn. | $4 | Book of Rituals packs only | |
| Gloss | Add a Finish to 1 selected die: Earthstone, Feystone, or Moonstone. (50%/35%/15%.) | $4 | Book of Rituals packs only | |
| Doppelgänger | Create 2 exact copies of 1 selected die. | $4 | Book of Rituals packs only | |
| Petrify | All fielded dice are Blanked — they keep their Materials, but always score 50 Pips in place of a face. | $4 | Book of Rituals packs only | |
| The Revenant | Conjure a Rare Relic; lose all your Gold. | $4 | Book of Rituals packs only | |
| The Planchette | All fielded dice turn a single random face. −2 dice each Turn. | $4 | Book of Rituals packs only | |
| The Grimoire | Engrave a random die with a random sigil; destroy a random other die. | $4 | Book of Rituals packs only | |
| Bonefire | Destroy up to 3 selected dice; gain $6 per die destroyed. | $4 | Book of Rituals packs only |
| Name | Rules | Price | Offer share | |
|---|---|---|---|---|
| Grip | +1 Turn every round. | $10 | 1/27 of first offers | |
| Spendthrift | +1 Reroll every round. | $10 | 3/27 of first offers | |
| Satchel | +1 slot in the Satchel. | $10 | 3/27 of first offers | |
| Wide Grip | +1 die each Turn. | $10 | 2/27 of first offers | |
| Back Room | The shop stocks 1 extra item. | $10 | 3/27 of first offers | |
| Clearance | All shop items are 25% off. | $10 | 3/27 of first offers | |
| Reroll Rebate | Shop rerolls cost $2 less. | $10 | 3/27 of first offers | |
| Hoarder | Raises the hoard-bonus cap to $10. | $10 | 3/27 of first offers | |
| Monolith | Your most-played Combo's Rune always appears in Bags of Runes. | $10 | 3/27 of first offers | |
| Second Opinion | Reroll the upcoming Warden once per Depth. $8 per roll. | $10 | 3/27 of first offers |
Earned by skipping Trials at the ledger. Not power-rated — acquisition isn't item-shaped in the sim's evidence.
| Name | Rules | Source | |
|---|---|---|---|
| Investment Token | Gain $25 after beating the next Warden. | skipping a Lesser/Greater Trial | |
| Coupon Token | The next starting Relics and items in the shop become free. | skipping a Lesser/Greater Trial | |
| Relic Token | The next Relic in the shop becomes free, and will be Uncommon. | skipping a Lesser/Greater Trial | |
| Earthstone Token | The next Relic in the shop becomes free, with an Earthstone finish (+50 Pips). | skipping a Lesser/Greater Trial | |
| Feystone Token | The next Relic in the shop becomes free, with a Feystone finish (+10 Mult). | skipping a Lesser/Greater Trial | |
| Moonstone Token | The next Relic in the shop becomes free, with a Moonstone finish (×1.5 Mult). | skipping a Lesser/Greater Trial | |
| Ritual Token | Grants a free Book of Rituals. Open it whenever you like. | skipping a Lesser/Greater Trial | |
| Double Token | The next Token you claim arrives twice. | skipping a Lesser/Greater Trial |
The schedule draws among wardens whose minimum depth allows them.
| Name | Curse | Depth | |
|---|---|---|---|
| The Coffin Nails | Dice showing 4 are debuffed: they score nothing and their effects never fire. | 1+ | |
| The Deuce | Dice showing 2 are debuffed: they score nothing and their effects never fire. | 1+ | |
| The Snake Eye | Dice showing 1 are debuffed: they score nothing and their effects never fire. | 1+ | |
| The Three Sisters | Dice showing 3 are debuffed: they score nothing and their effects never fire. | 1+ | |
| The Maw | Only the first Combo type you score may score this round. | 2+ | |
| The Hourglass | Play only 1 Turn. The target stays 1× the Depth's base. | 2+ | |
| The Ossuary | Played Combos' base Pips and Mult are halved all round. | 2+ | |
| The Sculptor | Before each Turn scores, the played Combo's level is permanently reduced by 1. | 2+ | |
| The Slab | The target is 4× the Depth's base. | 2+ | |
| The Witness | No repeating a Combo type this round — a repeat scores nothing. | 3+ | |
| The Toll | Lose $1 for each die scored. | 3+ | |
| The Rusted Crown | Your Relics are shuffled and turned face-down all round. | 4+ | |
| The Drought | Start the round with 2 Rerolls. | 4+ | |
| The Face | Dice showing 5 or 6 are debuffed: they score nothing and their effects never fire. | 4+ | |
| The Dredger | After each Turn, 2 random fielded dice are dragged away for the round. | 8+ | |
| The Violet Tomb | The target is 6× the Depth's base. | 8+ | |
| The Vise | Field 1 fewer die this round. | 8+ |
| Name | Rules | Kind | Appears | |
|---|---|---|---|---|
| Wooden | +30 Pips when scored. | Material | 1 in 21 cached dice | |
| Magicked | +4 Mult when scored. | Material | 1 in 21 cached dice | |
| Glass | ×2 Mult when scored; 1-in-4 to shatter at end of Turn. | Material | 1 in 21 cached dice | |
| Iron | ×1.5 Mult while fielded but not scoring. | Material | 1 in 21 cached dice | |
| Gilded | +$1 at end of round if fielded. Once per round. | Material | 1 in 21 cached dice | |
| Lucky | When scored: 1-in-5 for +20 Mult, 1-in-15 for +$20. | Material | 1 in 21 cached dice | |
| Earthstone | +50 Pips when scored. | Finish | 1 in 50 cached dice | |
| Feystone | +10 Mult when scored. | Finish | 1 in 71 cached dice | |
| Moonstone | ×1.5 Mult when scored. | Finish | 1 in 333 cached dice | |
| Crimson | Scores again — this die's effects retrigger once. | Engraving | 1 in 24 cached dice · Hex (random) | |
| Azure | End of round: mints the Rune for the last Combo scored, if fielded. | Engraving | 1 in 24 cached dice · Hex (random) | |
| Gilt | +$1 when scored. Once per round. | Engraving | 1 in 24 cached dice · Hex (random) | |
| Amber | 1-in-5 to mint a Potion when a reroll sets it aside. | Engraving | 1 in 24 cached dice · Hex (random) | |
| Evens | Rolls only even faces — 2, 4, or 6. | Pips | 1 in 50 cached dice | |
| Odds | Rolls only odd faces — 1, 3, or 5. | Pips | 1 in 50 cached dice | |
| Two-Faced | Rolls only one opposite pair — 1 & 6, 2 & 5, or 3 & 4, equal odds. | Pips | 1 in 71 cached dice | |
| Loaded | Always rolls its one number — 1 through 6, equal odds. | Pips | 1 in 333 cached dice |
Finishes as editions on Relics (B171): the bonus fires right after the relic's own effect, once per scored Turn — Ghostly frees its slot instead. Rolled by the same finish weights as dice (plus Snake Oil's gloss; Miasma turns one Ghostly). Shown on Grinning Skull, the same glow the app draws behind any finished item.
| Name | Rules | Appears | |
|---|---|---|---|
| Earthstone | +50 Pips each scored Turn. | 1 in 50 shop offers · Snake Oil | |
| Feystone | +10 Mult each scored Turn. | 1 in 71 shop offers · Snake Oil | |
| Moonstone | ×1.5 Mult each scored Turn. | 1 in 333 shop offers · Snake Oil | |
| Ghostly | Occupies no Relic slot. | 1 in 333 shop offers · Miasma |
Base values at level 1 and the per-level delta a Rune buys. Fire rates from the 50,000-run batch — the secret ladder barely fires by design.
| Name | Base (Pips × Mult) | Per level | |
|---|---|---|---|
| High Roll | 5 × 1 | +10 Pips, +1 Mult | |
| Run of Four | 8 × 1 | +12 Pips, +1 Mult | |
| Pair | 10 × 2 | +15 Pips, +1 Mult | |
| Two Pair | 20 × 2 | +20 Pips, +1 Mult | |
| Three of a Kind | 30 × 3 | +20 Pips, +2 Mult | |
| Run | 30 × 4 | +30 Pips, +3 Mult | |
| Full House | 40 × 4 | +25 Pips, +2 Mult | |
| Three Pairs | 50 × 5 | +25 Pips, +2 Mult | |
| Four of a Kind | 60 × 7 | +30 Pips, +3 Mult | |
| Five of a Kind | 120 × 12 | +35 Pips, +3 Mult | |
| Six of a Kind | 220 × 22 | +50 Pips, +4 Mult | |
| Seven of a Kind | 320 × 32 | +60 Pips, +5 Mult | |
| Eight of a Kind | 460 × 46 | +75 Pips, +6 Mult | |
| Nine of a Kind | 660 × 66 | +90 Pips, +8 Mult | |
| Ten of a Kind | 1000 × 100 | +120 Pips, +10 Mult |