Pile of Bones — Compendium

Generated from the game’s own content catalogs — every icon, price, and rules line is the real one. Some entries keep their secrets until the Pile shows them.

Relics (80)

NameRulesRarityPriceAppears
Beggar's Bowl+$2 Gold each time a 1 is scored.common$41 in 80 item draws
Beggar's CourtEach 1 held in the Field gives +5 Mult.common$41 in 80 item draws
Boneyard Waltz+10 Mult if the Combo contains a Full House.common$41 in 80 item draws
Brittle Bone×3 Mult. 1-in-6 chance to crumble to dust at the end of each round.common$51 in 80 item draws
CairnGains +8 Pips each time a 6 is scored. (Starts at +10.)common$81 in 80 item draws
Crooked Die1-in-2 chance for +8 Mult.common$31 in 80 item draws
Deepvein+100 Pips if the Combo contains a Three of a Kind.common$41 in 80 item draws
Doublets+10 Mult if the Combo contains a Two Pair.common$41 in 80 item draws
Dying Light+8 Mult on the last Turn of each round.common$41 in 80 item draws
Even BonesEven-faced dice give +4 Mult when scored.common$41 in 80 item draws
Ferryman's Coin+$4 Gold at the end of each round.common$41 in 80 item draws
First LightThe first scored die gives +40 Pips.common$41 in 80 item draws
Grave Moss+$1 Gold each Turn you score.common$41 in 80 item draws
Gravecaller+20 Mult if the Combo contains a Four of a Kind.common$41 in 80 item draws
Grinning Skull+4 Mult.common$21 in 80 item draws
Kindling+6 Mult on the first Turn of each round.common$41 in 80 item draws
Knucklebones1-in-3 chance for +40 Pips.common$31 in 80 item draws
LedgerYou may go up to −$20 Gold in debt.common$11 in 80 item draws
LodestoneListed chances are twice as likely.common$51 in 80 item draws
Lone Bone+20 Mult if exactly one die is fielded.common$51 in 80 item draws
Marrowhoard+50 Pips if the Combo contains a Pair.common$31 in 80 item draws
Odd BonesOdd-faced dice give +31 Pips when scored.common$41 in 80 item draws
OssifiedScored dice with a Material give +2 Mult.common$51 in 80 item draws
Ossuary+80 Pips if the Combo contains a Two Pair.common$41 in 80 item draws
PyreGains ×0.5 Mult per item sold; resets when a Warden is beaten.common$91 in 80 item draws
Quiet VigilDice held in the Field give +15 Pips each.common$51 in 80 item draws
Rattlebones+12 Mult if the Combo contains a Three of a Kind.common$41 in 80 item draws
Riverbed+100 Pips if the Combo contains a Run.common$41 in 80 item draws
Rune ReaderConjures a random Potion when a Run is scored.common$61 in 80 item draws
Seer Stone1-in-4 chance for each scored 6 to conjure a random Rune.common$51 in 80 item draws
Serpentine+12 Mult if the Combo contains a Run.common$41 in 80 item draws
Six Feet UnderScored 6s give +20 Pips.common$41 in 80 item draws
Snake Eyes+8 Mult if the Combo contains a Pair.common$41 in 80 item draws
Spare RibsGains +2 Mult each time a Two Pair is scored.common$61 in 80 item draws
Tall BonesScored 4s, 5s, and 6s give +2 Mult.common$41 in 80 item draws
The Beacon+25 Mult if the Combo contains a Five of a Kind.common$51 in 80 item draws
The Long WalkEvery scored die permanently gains +4 Pips.common$61 in 80 item draws
The MenhirEach die held in the Field gives +3 Mult.common$51 in 80 item draws
Wanderer's MapGains +15 Pips each time a Run is scored.common$51 in 80 item draws
Wisdom ToothGains +5 Mult each time a Four of a Kind is scored.common$61 in 80 item draws
Bone CollectorGains ×0.25 Mult each time a die is destroyed.uncommon$71 in 129 item draws
Bonewright×1 Mult, plus ×0.2 more per empty Relic slot.uncommon$81 in 129 item draws
Death RattleScored 6s are retriggered.uncommon$71 in 129 item draws
EchoRetrigger every die held in the Field.uncommon$51 in 129 item draws
Funeral ProcessionGains +1 Mult per Turn scored; resets when a Warden is beaten.uncommon$71 in 129 item draws
Cheat's Fingerbone1-in-5 chance for each scored die to give ×2 Mult.uncommon$71 in 129 item draws
GravekeeperAdds a Blank die to the Pile whenever a Trial is selected.uncommon$61 in 129 item draws
Hollow KingEach 6 held in the Field gives ×1.5 Mult.uncommon$81 in 129 item draws
Hollow QueenEach 5 held in the Field gives ×1.25 Mult.uncommon$71 in 129 item draws
Last RitesRetrigger the last scored die.uncommon$61 in 129 item draws
Miser's Marrow+2 Pips per $1 Gold you hold.uncommon$61 in 129 item draws
Rag-and-Bone Man+$3 Gold each time you sell an item.uncommon$51 in 129 item draws
Restless Hands+1 Reroll each round.uncommon$51 in 129 item draws
Second SightRetrigger the first scored die.uncommon$51 in 129 item draws
Short FingersRuns can form with 4 dice.uncommon$71 in 129 item draws
SplashboneEvery fielded die counts as a scoring die.uncommon$41 in 129 item draws
The Forsaken PathGains ×0.25 Mult each time a Trial is skipped.uncommon$71 in 129 item draws
The GapRuns may skip one face.uncommon$71 in 129 item draws
The HagglerShop items cost 20% less.uncommon$61 in 129 item draws
The Old CountScored 1s, 2s, 3s, and 5s each give +8 Mult.uncommon$71 in 129 item draws
The TitheSells for its full price. Adds the sell value of your other Relics to Mult.uncommon$51 in 129 item draws
The LeechGains ×0.1 Mult per scored die with a Material, and strips that Material.uncommon$71 in 129 item draws
Wax & WaneGains ×0.5 Mult when a Lesser or Greater Trial is selected, then destroys a random other Relic.uncommon$71 in 129 item draws
Blue TapestryCopies the ability of the Relic to its right.rare$101 in 336 item draws
Borrowed Time+1 Turn each round.rare$81 in 336 item draws
Dead Ringers×2 Mult if the Combo contains a Pair.rare$91 in 336 item draws
Dice Devil1-in-3 chance for each scored die to give ×1.5 Mult.rare$91 in 336 item draws
Long Table+1 die each Turn.rare$81 in 336 item draws
Mirror-of-BoneCopies the ability of the leftmost Relic.rare$101 in 336 item draws
The Brood×4 Mult if the Combo contains a Four of a Kind.rare$101 in 336 item draws
The Long March×3 Mult if the Combo contains a Run.rare$101 in 336 item draws
The DolmenGains ×0.2 Mult per Turn that does not score your most-played Combo; resets when one does.rare$81 in 336 item draws
The CasketEach Rare Relic you own gives ×1.5 Mult.rare$81 in 336 item draws
The Trinity×3 Mult if the Combo contains a Three of a Kind.rare$91 in 336 item draws
Twin BonesIf the first Turn of a round fields exactly one die, add a permanent copy of it to the Pile.rare$81 in 336 item draws
NecromancerWhen you leave the shop, create a Ghostly copy of a random consumable you hold.legendary$10packs & conjuring only
Pale KingEvery scored 5 and 6 gives ×2 Mult.legendary$10packs & conjuring only
The CenotaphGains ×0.25 Mult each time a Warden is beaten.legendary$10packs & conjuring only
The GravediggerEvery scored die permanently gains +4 Pips. Creates a Blank die when a die is destroyed.legendary$10packs & conjuring only
Warden's BaneDisables every Warden's curse.legendary$10packs & conjuring only

Potions (Charms) (14)

NameRulesPriceAppears
Potion of IronApply Iron to 1 selected die.$31 in 98 item draws · Potion Cache packs
Potion of the ArcaneApply Magicked to 1 selected die.$31 in 98 item draws · Potion Cache packs
Potion of Wood-AshApply Wooden to 1 selected die.$31 in 98 item draws · Potion Cache packs
Potion of FortuneApply Lucky to 1 selected die.$31 in 98 item draws · Potion Cache packs
Potion of GlassApply Glass to 1 selected die.$31 in 98 item draws · Potion Cache packs
Potion of GoldApply Gilded to 1 selected die.$31 in 98 item draws · Potion Cache packs
Potion of the BlankBlank 1 selected die — it keeps its Material, but always scores 50 Pips in place of a face.$31 in 98 item draws · Potion Cache packs
Potion of TransmutationThe left selected die becomes a copy of the right.$31 in 98 item draws · Potion Cache packs
Potion of DuplicationCreate a copy of 1 selected die, without its Material.$31 in 98 item draws · Potion Cache packs
Potion of the GraveDestroy up to 2 selected dice; gain $3 per die destroyed.$31 in 98 item draws · Potion Cache packs
Potion of the CoinGain Gold equal to the total sell value of your Relics. (Max $50.)$31 in 98 item draws · Potion Cache packs
Potion of EchoesCreate a copy of the last Rune or Potion you used this run.$31 in 98 item draws · Potion Cache packs
Potion of HexingEngrave 1 selected die with a random sigil.$31 in 98 item draws · Potion Cache packs
Snake Oil1-in-4 chance to apply a random Finish to a random Relic without one; otherwise, nothing.$31 in 98 item draws · Potion Cache packs

Runes (Omens) (18)

NameRulesPriceAppears
The PauperLevel up High Roll: +10 Pips and +1 Mult per level.$31 in 126 item draws · Bag of Runes packs
The CrossingLevel up Run of Four: +12 Pips and +1 Mult per level.$31 in 126 item draws · Bag of Runes packs
The TwinsLevel up Pair: +15 Pips and +1 Mult per level.$31 in 126 item draws · Bag of Runes packs
The PallbearersLevel up Two Pair: +20 Pips and +1 Mult per level.$31 in 126 item draws · Bag of Runes packs
The FatesLevel up Three of a Kind: +20 Pips and +2 Mult per level.$31 in 126 item draws · Bag of Runes packs
The RiverLevel up Run: +30 Pips and +3 Mult per level.$31 in 126 item draws · Bag of Runes packs
The GallowsLevel up Full House: +25 Pips and +2 Mult per level.$31 in 126 item draws · Bag of Runes packs
The CovenLevel up Three Pairs: +25 Pips and +2 Mult per level.$31 in 126 item draws · Bag of Runes packs
The HorsemenLevel up Four of a Kind: +30 Pips and +3 Mult per level.$31 in 126 item draws · Bag of Runes packs
The ReaperLevel up Five of a Kind: +35 Pips and +3 Mult per level.$31 in 126 item draws · Bag of Runes packs
The LegionLevel up Six of a Kind: +50 Pips and +4 Mult per level.$31 in 126 item draws · Bag of Runes packs
The ChoirLevel up Seven of a Kind: +60 Pips and +5 Mult per level.$31 in 126 item draws · Bag of Runes packs
The CatacombLevel up Eight of a Kind: +75 Pips and +6 Mult per level.$31 in 126 item draws · Bag of Runes packs
The ProcessionLevel up Nine of a Kind: +90 Pips and +8 Mult per level.$31 in 126 item draws · Bag of Runes packs
The ReckoningLevel up Ten of a Kind: +120 Pips and +10 Mult per level.$31 in 126 item draws · Bag of Runes packs

Rituals (10)

NameRulesPriceAppears
The Relict HeartDestroy a random Relic and conjure a Legendary Relic.$4Book of Rituals packs only
Black StarLevel up every Combo.$4Book of Rituals packs only
MiasmaA random Relic gains the Ghostly finish. −1 die each Turn.$4Book of Rituals packs only
GlossAdd a Finish to 1 selected die: Earthstone, Feystone, or Moonstone. (50%/35%/15%.)$4Book of Rituals packs only
DoppelgängerCreate 2 exact copies of 1 selected die.$4Book of Rituals packs only
PetrifyAll fielded dice are Blanked — they keep their Materials, but always score 50 Pips in place of a face.$4Book of Rituals packs only
The RevenantConjure a Rare Relic; lose all your Gold.$4Book of Rituals packs only
The PlanchetteAll fielded dice turn a single random face. −2 dice each Turn.$4Book of Rituals packs only
The GrimoireEngrave a random die with a random sigil; destroy a random other die.$4Book of Rituals packs only
BonefireDestroy up to 3 selected dice; gain $6 per die destroyed.$4Book of Rituals packs only

Pacts (10)

NameRulesPriceOffer share
Grip+1 Turn every round.$101/27 of first offers
Spendthrift+1 Reroll every round.$103/27 of first offers
Satchel+1 slot in the Satchel.$103/27 of first offers
Wide Grip+1 die each Turn.$102/27 of first offers
Back RoomThe shop stocks 1 extra item.$103/27 of first offers
ClearanceAll shop items are 25% off.$103/27 of first offers
Reroll RebateShop rerolls cost $2 less.$103/27 of first offers
HoarderRaises the hoard-bonus cap to $10.$103/27 of first offers
MonolithYour most-played Combo's Rune always appears in Bags of Runes.$103/27 of first offers
Second OpinionReroll the upcoming Warden once per Depth. $8 per roll.$103/27 of first offers

Tokens (8)

Earned by skipping Trials at the ledger. Not power-rated — acquisition isn't item-shaped in the sim's evidence.

NameRulesSource
Investment TokenGain $25 after beating the next Warden.skipping a Lesser/Greater Trial
Coupon TokenThe next starting Relics and items in the shop become free.skipping a Lesser/Greater Trial
Relic TokenThe next Relic in the shop becomes free, and will be Uncommon.skipping a Lesser/Greater Trial
Earthstone TokenThe next Relic in the shop becomes free, with an Earthstone finish (+50 Pips).skipping a Lesser/Greater Trial
Feystone TokenThe next Relic in the shop becomes free, with a Feystone finish (+10 Mult).skipping a Lesser/Greater Trial
Moonstone TokenThe next Relic in the shop becomes free, with a Moonstone finish (×1.5 Mult).skipping a Lesser/Greater Trial
Ritual TokenGrants a free Book of Rituals. Open it whenever you like.skipping a Lesser/Greater Trial
Double TokenThe next Token you claim arrives twice.skipping a Lesser/Greater Trial

Wardens (17)

The schedule draws among wardens whose minimum depth allows them.

NameCurseDepth
The Coffin NailsDice showing 4 are debuffed: they score nothing and their effects never fire.1+
The DeuceDice showing 2 are debuffed: they score nothing and their effects never fire.1+
The Snake EyeDice showing 1 are debuffed: they score nothing and their effects never fire.1+
The Three SistersDice showing 3 are debuffed: they score nothing and their effects never fire.1+
The MawOnly the first Combo type you score may score this round.2+
The HourglassPlay only 1 Turn. The target stays 1× the Depth's base.2+
The OssuaryPlayed Combos' base Pips and Mult are halved all round.2+
The SculptorBefore each Turn scores, the played Combo's level is permanently reduced by 1.2+
The SlabThe target is 4× the Depth's base.2+
The WitnessNo repeating a Combo type this round — a repeat scores nothing.3+
The TollLose $1 for each die scored.3+
The Rusted CrownYour Relics are shuffled and turned face-down all round.4+
The DroughtStart the round with 2 Rerolls.4+
The FaceDice showing 5 or 6 are debuffed: they score nothing and their effects never fire.4+
The DredgerAfter each Turn, 2 random fielded dice are dragged away for the round.8+
The Violet TombThe target is 6× the Depth's base.8+
The ViseField 1 fewer die this round.8+

Die vocabulary (17)

NameRulesKindAppears
Wooden+30 Pips when scored.Material1 in 21 cached dice
Magicked+4 Mult when scored.Material1 in 21 cached dice
Glass×2 Mult when scored; 1-in-4 to shatter at end of Turn.Material1 in 21 cached dice
Iron×1.5 Mult while fielded but not scoring.Material1 in 21 cached dice
Gilded+$1 at end of round if fielded. Once per round.Material1 in 21 cached dice
LuckyWhen scored: 1-in-5 for +20 Mult, 1-in-15 for +$20.Material1 in 21 cached dice
Earthstone+50 Pips when scored.Finish1 in 50 cached dice
Feystone+10 Mult when scored.Finish1 in 71 cached dice
Moonstone×1.5 Mult when scored.Finish1 in 333 cached dice
CrimsonScores again — this die's effects retrigger once.Engraving1 in 24 cached dice · Hex (random)
AzureEnd of round: mints the Rune for the last Combo scored, if fielded.Engraving1 in 24 cached dice · Hex (random)
Gilt+$1 when scored. Once per round.Engraving1 in 24 cached dice · Hex (random)
Amber1-in-5 to mint a Potion when a reroll sets it aside.Engraving1 in 24 cached dice · Hex (random)
EvensRolls only even faces — 2, 4, or 6.Pips1 in 50 cached dice
OddsRolls only odd faces — 1, 3, or 5.Pips1 in 50 cached dice
Two-FacedRolls only one opposite pair — 1 & 6, 2 & 5, or 3 & 4, equal odds.Pips1 in 71 cached dice
LoadedAlways rolls its one number — 1 through 6, equal odds.Pips1 in 333 cached dice

Relic vocabulary (4)

Finishes as editions on Relics (B171): the bonus fires right after the relic's own effect, once per scored Turn — Ghostly frees its slot instead. Rolled by the same finish weights as dice (plus Snake Oil's gloss; Miasma turns one Ghostly). Shown on Grinning Skull, the same glow the app draws behind any finished item.

NameRulesAppears
Earthstone+50 Pips each scored Turn.1 in 50 shop offers · Snake Oil
Feystone+10 Mult each scored Turn.1 in 71 shop offers · Snake Oil
Moonstone×1.5 Mult each scored Turn.1 in 333 shop offers · Snake Oil
GhostlyOccupies no Relic slot.1 in 333 shop offers · Miasma

Combos (18)

Base values at level 1 and the per-level delta a Rune buys. Fire rates from the 50,000-run batch — the secret ladder barely fires by design.

NameBase (Pips × Mult)Per level
High Roll5 × 1+10 Pips, +1 Mult
Run of Four8 × 1+12 Pips, +1 Mult
Pair10 × 2+15 Pips, +1 Mult
Two Pair20 × 2+20 Pips, +1 Mult
Three of a Kind30 × 3+20 Pips, +2 Mult
Run30 × 4+30 Pips, +3 Mult
Full House40 × 4+25 Pips, +2 Mult
Three Pairs50 × 5+25 Pips, +2 Mult
Four of a Kind60 × 7+30 Pips, +3 Mult
Five of a Kind120 × 12+35 Pips, +3 Mult
Six of a Kind220 × 22+50 Pips, +4 Mult
Seven of a Kind320 × 32+60 Pips, +5 Mult
Eight of a Kind460 × 46+75 Pips, +6 Mult
Nine of a Kind660 × 66+90 Pips, +8 Mult
Ten of a Kind1000 × 100+120 Pips, +10 Mult